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zBrush test and EXIL with procedural ?

Okay, I don’t have worked a lot on EXIL these last days because I have token some time to learn and test zBrush. zBrush So, zBrush is a big and very famous high poly sculpting program. I used a lot...

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EXIL Dev-Blog 2 : Physics and concept art

Second dev-blog, back to you with some news. Environment test for the climbing Physics on the Colossus Yeah, I will talk again about the physics on the colossus. I have made on new discover on the...

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EXIL Dev-blog 8 : Logo and a skeleton

Dev-blog of April, it will be short unfortunately (next month will probably be a small update too), mostly because of the FBX bug I meet these last days. It slowed down a lot my “production”. If you...

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EXIL Dev-blog 9 : Going to the Unreal Engine 4

A bit of time passed since my last dev-blog post (I feel like I’m coming back from the graveyard, my last dev-blog was one year ago). It’s not that I didn’t wanted to give more updates, unfortunately...

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